Pacific Assault has every chance of putting the Medal of Honor series back on track with a hugely dramatic bang. The code we played was pre-beta, so there's plenty of tweaking and balancing to be done and, if all goes to plan, it should build on the legacy of Allied Assault and will - we hope - wipe out all memory of Rising Sun. Although a figure has yet to be finalised, you'll be saved around one in every four or five times, depending on how you play (if you keep the medic close, for instance). Hope, whether shattered or realised, is a great gaming device and we love this new mechanic that will usually have you hoping in vain for a miracle in the midst of the mayhem. In addition, there are multiple permutations of these scenarios - such as the medic making it to you and, just as he's about to earn his keep, being offed by the enemy. A number of outcomes are now possible, falling in to three basic categories: (1) the guy that has downed you (or another enemy) simply finishes you off (2) one of your men tags him but can't get to you in time and you exhale your last breath alone (3) the medic makes it to your position in time, does his handiwork and you're up and running again. When you're in a particularly perilous position, you go down in a daze, looking up at the current game that continues in black and white with voices and sounds from past events washing over you. Or, more accurately, the near-death experience. Which brings us to possibly the nicest touch of all - death. So pushing ahead, while a bad idea anyway, is certainly out of the question. Secondly, you'll want to keep him close by. For one, you'll want to keep him alive and he's not the most resilient marine on the parade grounds. It'll kick you back to the desktop, Then change the desktop resolution in Windows to your native resolution. Change the screen resolution in MoH to your native resolution. However, this introduces another tactical element. After a lot of trouble shooting the infamous black screen, going through crappy suggestions, it occured that if you just change your screen resolution to 1280x720, launch the game, it will launch as normal. A button-command will call the medic to you and, sure enough, he'll sort you out. A much more meaningful process of health repair is achieved via the medic that's a member of your squad. Note that the intro videos may not display properly with custom resolutions, so you will just have to hit a button to bypass them.Other realistic touches include the fact that there are no medpacs in Pacific Assault. Do not change the resolution in-game, or you will have to manually edit the file again. Find the string 'seta cg_fov' and change the value to '115'. This is what allows the Q3 engine to 'natively' support widescreen resolutions. You are going to need to change the FOV now, or you will not be able to use the extra pixels you just enabled. On a Dell 2005FPW, this is '1050'įind the string 'seta r_mode' and set it to to '-1'. To-be-added- Advanced Shadows and Post Processing, videos depict higher quality. For instance, on a Dell 2005FPW this will be '1680'įind the string 'seta r_customheight' and set it to the native height of your monitor. Fix: Go to your Medal of Honor Pacific Assault Game files, then go to 'main' and then open the settings file in a text editor such as Notepad, find all the lines that say: rdrawshadows '0' video. For Jedi Knight 2, it is jk2config.cfg.įind the string 'seta r_customwidth' and set it to the native width of your monitor. This file's name will vary depending on the game installed. Open the config.cfg file in the base directory with any text editor. (for this game, it will be under your My Documents directory) Navigate to directory where the config files installed. Install Q3 based game and run once, to generate the. The following method should work for the many games that are based on the Q3 engine.
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